﻿using System.Collections.Generic;

namespace RVNetworkLib
{
    public class RoomStatus
    {
        public string RoomName { get; set; }
        public uint RoomID { get; set; }
        public string MapName { get; set; }
        public GameMode Mode { get; set; }
        public uint NumUser { get; set; }
        public uint MaxUser { get; set; }
        public RoomState State { get; set; }
        public List<ActiveClientStatus> Users { get; set; }
    }
}
